Framework para gamificação de atividades educativas - jogos - “Supernova QuEST”
Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
IPCB. EST
Abstract
Cada vez é mais é comum por parte dos docentes a tentativa de gamificação dos seus conteúdos educacionais. No entanto, algumas das estratégias aplicadas para fazer essa metodologia resultar, podem não ter os resultados mais desejados. A pensar nisso, foi criada uma framework educacional chamada “GamEducation”, que promete ajudar nesta vertente. Este projeto, intitulado “Supernova QuEST”, tem como propósito a criação de um videojogo para dispositivos móveis. A tentativa de implementar a gamificação visa, principalmente, captar o interesse e a atenção dos estudantes enquanto estes desfrutam do jogo. Assim, espera-se que o entusiasmo pelo jogo os motive não só a aprender os conteúdos educacionais, mas também a manter a motivação e a desenvolver o gosto pelo estudo. Para garantir a continuidade da motivação nos estudos, os conhecimentos dos jogadores serão postos à prova em momentos específicos durante o jogo, ajudando-os a evoluir ao longo da experiência.
Foram realizados vários estudos neste projeto, um deles foi a análise do estado da arte de videojogos do mesmo gênero, onde foi possível extrair o melhor de cada
um deles, para que fosse aplicado na construção do “Supernova QuEST”. O relatório inclui um documento GDD, metodologia muito adotada no que diz respeito ao desenvolvimento de videojogos. Todas as informações necessárias para o desenvolvimento do jogo, estão descritas detalhadamente nesse documento, facilitando o trabalho ao programador. Por último é apresentado o desenvolvimento de um protótipo, que exigiu várias pesquisas e ajustes para que o resultado obtido estivesse de acordo com o objetivo desejado pelo autor.
Abstract: Nowadays, it is increasingly common for teachers to attempt to gamify their educational content. However, some of the strategies applied to make this methodology successful may not always yield the most desirable results. With this in mind, an educational framework called "GamEducation" has been created, promising to provide support in this area. This project, titled "Supernova QuEST", aims to develop a mobile video game. The attempt to implement gamification primarily seeks to capture students' interest and attention while they engage with the game. Thus, it is expected that their enthusiasm for the game will not only motivate them to learn educational content but also help maintain their motivation and foster a love for studying. To ensure continued motivation in their studies, players’ knowledge will be tested at specific moments throughout the game, assisting them in progressing during the experience. Several studies have been conducted as part of this project, one of which involved analysing the state of the art of video games within the same genre. This research allowed the extraction of the best elements from each game, which were then applied to the development of "Supernova QuEST". The project report includes a GDD (Game Design Document), a widely adopted methodology in video game development. All the necessary information for the game’s development is detailed in this document, facilitating the work of the programmers. Finally, the development of a prototype is presented, which required extensive research and adjustments to ensure that the final result aligned with the objectives set by the author.
Abstract: Nowadays, it is increasingly common for teachers to attempt to gamify their educational content. However, some of the strategies applied to make this methodology successful may not always yield the most desirable results. With this in mind, an educational framework called "GamEducation" has been created, promising to provide support in this area. This project, titled "Supernova QuEST", aims to develop a mobile video game. The attempt to implement gamification primarily seeks to capture students' interest and attention while they engage with the game. Thus, it is expected that their enthusiasm for the game will not only motivate them to learn educational content but also help maintain their motivation and foster a love for studying. To ensure continued motivation in their studies, players’ knowledge will be tested at specific moments throughout the game, assisting them in progressing during the experience. Several studies have been conducted as part of this project, one of which involved analysing the state of the art of video games within the same genre. This research allowed the extraction of the best elements from each game, which were then applied to the development of "Supernova QuEST". The project report includes a GDD (Game Design Document), a widely adopted methodology in video game development. All the necessary information for the game’s development is detailed in this document, facilitating the work of the programmers. Finally, the development of a prototype is presented, which required extensive research and adjustments to ensure that the final result aligned with the objectives set by the author.
Description
Keywords
Framework, GamEducation, Gamificação, Videojogo, Unity, Gamification, Video game
Citation
SALVADO, Luís Miguel da Encarnação (2024) - Framework para gamificação de atividades educativas - jogos - “Supernova QuEST”. Castelo Branco : IPCB. EST. Relatório do Trabalho de Fim de Curso de Informática