Return of the stolen souls
Date
2024
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
IPCB. EST
Abstract
O presente relatório documenta o trabalho realizado no âmbito da unidade curricular de Projeto II, do terceiro ano do curso de Licenciatura em Informática e Multimédia da Escola Superior de Tecnologia de Castelo Branco. Este relatório tem como objetivo descrever, documentar e relatar as atividades desenvolvidas na criação de um jogo intitulado Return of The Stolen Souls.
O documento começa com a apresentação do GDD - Game Design Document, elaborado na cadeira de Projeto I, no qual estão descritas todas as funcionalidades que devem ser implementadas no jogo.
Os recursos desenvolvidos para enriquecer a experiência do jogo foram o ponto de partida para toda a implementação. Com a utilização das ferramentas Blender, Unity e Krita, foi possível criar objetos tridimensionais, imagens, texturas, animações e efeitos visuais.
A implementação do jogo foi a fase mais importante do projeto, pois serviu para desenvolver o jogo implementando tudo o que foi desenvolvido anteriormente e aplicar diversos conhecimentos que foram adquiridos ao longo do tempo. Neste capítulo é apresentado a descrição de tudo o que foi implementado através de fluxogramas e código desenvolvido.
São apresentadas também as respostas a um formulário fornecido a um grupo de pessoas que obtiveram acesso ao jogo de modo a testarem o mesmo. Neste capítulo são mostradas as principais opiniões e melhorias fornecidas pelos utilizadores através de vários gráficos e respostas.
Este relatório termina com a uma conclusão, onde é feita a análise do trabalho realizado.
Abstract : This report documents the work carried out within the scope of the Project II curricular unit, of the third year of the Degree in Informatics and Multimedia at the Escola Superior de Tecnologia de Castelo Branco. This report aims to describe, document and report the activities developed in the creation of a game entitled Return of The Stolen Souls. The document begins with the presentation of the GDD - Game Design Document, prepared in the Project I curricular unit, which describes all the features that must be implemented in the game. Features designed to enrich the game experience were the starting point for this implementation. Using the Blender, Unity and Krita tools, it was possible to create three-dimensional objects, images, textures, animations and visual effects. The implementation of the game was the most important phase of the project, as it served to develop the game by implementing everything that was previously developed and applying the knowledge that had been acquired over time. This chapter presents a description of everything that was implemented through flowcharts and developed code. Are also present some answers to a form provided to a group of people who gained access to the game and were able to test it. In this chapter are shown the main opinions and improvements provided by users through various graphs and responses. This report ends with a conclusion, where the work carried out is analysed.
Abstract : This report documents the work carried out within the scope of the Project II curricular unit, of the third year of the Degree in Informatics and Multimedia at the Escola Superior de Tecnologia de Castelo Branco. This report aims to describe, document and report the activities developed in the creation of a game entitled Return of The Stolen Souls. The document begins with the presentation of the GDD - Game Design Document, prepared in the Project I curricular unit, which describes all the features that must be implemented in the game. Features designed to enrich the game experience were the starting point for this implementation. Using the Blender, Unity and Krita tools, it was possible to create three-dimensional objects, images, textures, animations and visual effects. The implementation of the game was the most important phase of the project, as it served to develop the game by implementing everything that was previously developed and applying the knowledge that had been acquired over time. This chapter presents a description of everything that was implemented through flowcharts and developed code. Are also present some answers to a form provided to a group of people who gained access to the game and were able to test it. In this chapter are shown the main opinions and improvements provided by users through various graphs and responses. This report ends with a conclusion, where the work carried out is analysed.
Description
Keywords
Return of stollen souls, GDD, Jogo RPG, Jogo 3D, RPG Game, 3D Game
Citation
ANTUNES, Miguel André Santos (2024) - Return of the stolen souls. Castelo Branco : IPCB. EST. Relatório do Trabalho de Fim de Curso de Engenharia Informática.