Desenvolvimento de Jogo 3D em Unity Curiositron
Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
IPCB. EST
Abstract
Este relatório apresenta o trabalho realizado no âmbito da unidade curricular de Projeto I, do ano final de grau académico de Licenciatura em Engenharia Informática da Escola Superior de Tecnologia pertencente ao Instituto Politécnico de Castelo Branco. Este relatório demonstra alguns problemas contemporâneos ao nível educativo em Portugal e do desenvolvimento de um videojogo tridimensional didático que poderá colmatar parcialmente o problema. Para a primeira parte deste relatório, será meditada a situação atual relativamente ao estado da educação em Portugal, com dados de anos precedentes concisos provando a decadência do desempenho escolar. Tal desempenho desastroso que merece atenção por parte da sociedade e qual a melhor resposta para combater a desinformação. Para colmatar o problema, neste capítulo será discutida uma hipotética solução parcial do problema da aprendizagem. Como a curiosidade poderá eventualmente ser uma solução? Para replicar, será elaborada uma pesquisa qualitativa e quantitativa descritiva e explicativa, e a posterior conjetura da sua resolução. A segunda parte enquadra o estado da arte de projetos já existentes no mercado e que apresentam grande similitude para com este que se considera desenvolver. Serão analisados os projeto Khan Academy e Brilliant.org que implementam o fator da aprendizagem no seu funcionamento e, sendo assim, explorar os seus mecanismos mais eficazes e assimilá-los neste projeto.
Após a pesquisa analítica precedente, o terceiro capítulo demonstra o GDD (Game Design Document) de um videojogo tridimensional designado Curiositron e do seu futuro funcionamento. Serão projetadas as implementações necessárias ao desenvolvimento do videojogo que ajudem a estimular a curiosidade aos jovens. Sendo este um videojogo que engloba exercícios de forma mais pragmática, a sua planificação prévia é imprescindível para o desenvolvimento do mesmo, sendo assim, parte deste relatório dedicada a esse propósito. Para complementar a importante componente do GDD, o início do desenvolvimento do protótipo do videojogo 3D Curiositron ganha também um capítulo próprio, com o objetivo de contextualizar os procedimentos e metodologias aplicadas.
Abstract: This report presents the work carried out as part of the Project I curricular unit in the final year of the degree in Computer Engineering at the School of Technology of the Polytechnic Institute of Castelo Branco. This report demonstrates some contemporary educational problems in Portugal and the development of a didactic three-dimensional video game that could partially solve the problem. For the first part of this report, the current situation regarding the state of education in Portugal will be meditated upon, with data from previous years concisely proving the decline in school performance. This disastrous performance deserves society's attention and the best response to combat misinformation. To address the problem, this chapter will discuss a hypothetical partial solution to the learning problem. How could curiosity possibly be a solution? In order to replicate this, a qualitative and quantitative descriptive and explanatory study will be carried out, and its resolution conjectured. The second part looks at the state of the art of existing projects on the market that are very similar to the one we are considering developing. The Khan Academy and Brilliant.org projects, which implement the learning factor in their operation, will be analyzed to explore their most effective mechanisms and assimilate them into this project. After the preceding analytical research, the third chapter demonstrates the GDD (Game Design Document) of a three-dimensional video game called Curiositron and its future operation. The necessary implementations for the development of the video game will be designed to help stimulate curiosity in young people. As this is a video game that includes exercises in a more pragmatic way, prior planning is essential for its development, and part of this report is dedicated to that purpose. To complement the important component of the GDD, the start of the development of the Curiositron 3D video game prototype is also given its own chapter, with the aim of contextualizing the procedures and methodologies applied.
Abstract: This report presents the work carried out as part of the Project I curricular unit in the final year of the degree in Computer Engineering at the School of Technology of the Polytechnic Institute of Castelo Branco. This report demonstrates some contemporary educational problems in Portugal and the development of a didactic three-dimensional video game that could partially solve the problem. For the first part of this report, the current situation regarding the state of education in Portugal will be meditated upon, with data from previous years concisely proving the decline in school performance. This disastrous performance deserves society's attention and the best response to combat misinformation. To address the problem, this chapter will discuss a hypothetical partial solution to the learning problem. How could curiosity possibly be a solution? In order to replicate this, a qualitative and quantitative descriptive and explanatory study will be carried out, and its resolution conjectured. The second part looks at the state of the art of existing projects on the market that are very similar to the one we are considering developing. The Khan Academy and Brilliant.org projects, which implement the learning factor in their operation, will be analyzed to explore their most effective mechanisms and assimilate them into this project. After the preceding analytical research, the third chapter demonstrates the GDD (Game Design Document) of a three-dimensional video game called Curiositron and its future operation. The necessary implementations for the development of the video game will be designed to help stimulate curiosity in young people. As this is a video game that includes exercises in a more pragmatic way, prior planning is essential for its development, and part of this report is dedicated to that purpose. To complement the important component of the GDD, the start of the development of the Curiositron 3D video game prototype is also given its own chapter, with the aim of contextualizing the procedures and methodologies applied.
Description
Keywords
Educação, Curiosidade, Unity, Videojogo, Social, SOCIAL SCIENCES::Social sciences::Education, Curiosity, Video game
Citation
ALVES, Leonardo Miguel Casteleiro (2024) - Desenvolvimento de Jogo 3D em Unity Curiositron. Castelo Branco : IPCB. EST. relatório do Trabalho de Fim de Curso de Engenharia Informática.